![korg fm8 korg fm8](https://www.native-instruments.com/typo3temp/pics/img-ce-intro_paragraph_facelift_fm8-694a2405d098aed304198eddeca93a15-m@2x.jpg)
In the rising tide there shouldn't be a fish.
Korg fm8 full#
One of the problems is that the whole scientist thing was a bit of an afterthought that we came up with around 8 months ago when we realized that a full campaign was going to take too long and we needed to switch to an Early Access game. It definitely needs more of an explanation as it takes a while to feel things out. We are light on intro info and tutorial stuff generally. I can get you some more info & a relevant paper if helpful.Īll in all I'm really enjoying it at the moment, though, I got my formicarium through the levels pretty fast (found the first challenge tougher than the second I think, though I see you've upped the ant limits to compensate since I did so). This would provide a great higher-level challenge as they'd be "infiltrating" enemies for the player to deal with that could slowly pick off parts of their colony. Suggestion from my mother - ant spiders, which mimic ants in appearance and have front legs that they raise if spotted to mimic antennae.
![korg fm8 korg fm8](https://2.bp.blogspot.com/-8BIPVVmmabg/YHRhbJYuwuI/AAAAAAAAcqQ/2GHwcAL8p8wVgqgsPFJmfLyI3QZYMdDhQCLcBGAsYHQ/s948/Native%2BInstruments%2BFM8%2BFull%2Bversion%2Bscreenshot%2B3.png)
Likewise, flipping the idea behind Rising Tide (perhaps with a different core threat) and relocating your own colony would be a cool "protect the objective" mission starting point.
Korg fm8 upgrade#
![korg fm8 korg fm8](https://i1.sndcdn.com/artworks-000111931061-bnhy6w-t500x500.jpg)